I recommend to play the game in full screen.

--- Instructions ---
This game was made in unity as a school project,  I will go into depth of some of the functionality of the game.

Gameplay is entirely functional using only a mouse.  The levels themselves also are playable using spacebar.
From the menu screen there are currently 3 levels. Pressing one that you aren't currently standing on will move the character to that level, clicking once more while standing on a level will pop up the levels menu. 

When playing a level you first click on the 'ready?' prompt with your cursor. then  you can chose to play with either the left mouse button or using spacebar.

Your  goal is to play based on the rhythm of the game, when the blue shields line up with the grey shield. When doing so your character will block with their shield. These are stored in combo's. A combo starts with the first regular blue shield and ends with a sword-crossed shield.

the blue shield with swords crossing in front will unleash an attack on the enemy. The damage dealt is based on the quality of all blocks within the combo, and the highest consecutive blocks that occurred in the combo. The quality of each block is displayed in the center of combat with different indicators, and the damage dealt is shown inside of the opponents health bar.

Your player character will also receive damage when failing to block, or blocking poorly.  Blocking too late will cause an automatic miss, and the game has a system in place that makes sure that you do not click too far ahead (shields that are still far away from the target).

You lose once your own health bar is empty. You win once the health bar of your opponent is empty, or the song has ended. The opponent in the final level has incredibly high health, which always requires you to fully beat the song.

--- potential improvements ---

If I ever were to revisit this project I would  rework the script that synchronizes the  music to the objects. (improving the feeling of the rhythm) This is particularly necessary for the 2nd and 3rd level, as these were made more with the focus of quantity, while the first level has a far greater quality.

When it comes to features I would add, Id want to add more levels, and explore new gimmicks to spice new or existing levels up. I would also add a level that instructs the player on how to play, for people that aren't familiar with rhythm games.

--- assets ---

all   non-animated assets were produced by myself. Below is a screenshot that contains a few of these.


For my player character I used  Sven's  Hero knight 

https://sventhole.itch.io/hero-knight

For the enemy I used  Luizmelo's medieval king 2

https://luizmelo.itch.io/medieval-king-pack-2

All other assets and sounds are made by myself using Clip studio paint (2d assets) and BeepBox (music)


--- code ---

Github repository

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